// repositions the gunmodel to mimic CSS more closely. viewmodel_presetpos "0" viewmodel_fov "68" viewmodel_offset_x "2.5" viewmodel_offset_y "1" viewmodel_offset_z "-1.500000" // removes the shifting of the arm when crouching down. cl_viewmodel_shift_left_amt "0" cl_viewmodel_shift_right_amt "0" m_mousespeed 0 m_mouseaccel 0 //// // removes the bobbing of the weapon back and forth, when you run. cl_bob_lower_amt "0" cl_bobamt_lat "0" cl_bobamt_vert "0" // scales the HUD depending on what resolution you use, 1 is max. hud_scaling "1" // lowers delay between sounds. snd_mixahead "0.05" snd_musicvolume "0" snd_headphone_pan_exponent "2" snd_headphone_pan_radial_weight "2 snd_legacy_surround "0" snd_pitchquality "1" dsp_enhance_stereo "0" // sets interpolation values. cl_interp "0" cl_interp_ratio "1" // usual rate commands cl_cmdrate "128" cl_updaterate "128" rate "128000" r_drawtracers_firstperson 0 // causes the scope to move less while moving scoped and reduces bobbing effect cl_bobcycle "2" fps_max 0 cl_showfps 1 cl_color 4 cl_radar_scale "0.5" cl_radar_rotate "1" closeonbuy "1" cl_forcepreload "1" cl_showhelp 0 cl_lagcompensation "1" cl_predictweapons "1" cl_resend "6" cl_timeout "9999999" r_dynamic "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" muzzleflash_light "0" sys_antialiasing "0" sys_aspectratio "-1" sys_refldetail "0" mat_queue_mode 2 //////// bind "KP_INS" "buy deagle" bind "KP_END" "buy hegrenade" bind "KP_DOWNARROW" "buy flashbang" bind "KP_PGDN" "buy smokegrenade" bind "KP_LEFTARROW" "buy m4a1; buy ak47" bind "KP_5" "buy vesthelm" bind "KP_RIGHTARROW" "buy defuser" bind "KP_HOME" "buy p250" bind "KP_PGUP" "buy awp" bind "KP_DEL" "buy molotov; buy incgrenade" ECHO ================================================ ECHO ===[ Shroud Autoexec CFG loaded! ]===== ECHO ===[ Goodluck have fun! ]===== ECHO ================================================ //////////////